package phi.engine.layers
{
	import phi.engine.actors.IActor;
	import phi.engine.core.GameTime;

	public interface ILayer
	{
		function get actors():Array;
		
		function addActor( actor:IActor ):void
		function removeActor( actor:IActor ):void;	
			
		function update( gameTime:GameTime ):void;
		function handleInput():void
	}
}